
Each area is the remnant of a lost civilization, and the unique architecture to each zone also helps the uniqueness of the spaces you explore. Each zone you explore has its own visual identity down the colour, and the only constants are the soft blue clouds connecting the environments.

The environments and colours of Solar Ash are unique, and they lead to some quite beautiful vistas and moments. For large portions of Solar Ash, the character Rei moves with grace and with the simple beauty of the environments, exploring them never feels like a chore.

Rails and grapple points in the environment add extra layers to the movement and slot in effortlessly to the flow of your movement. Your skating momentum can be built up quickly, with a boost on a short cooldown (and can be made shorter with the right equipment) and the trusty double jump, allowing you to both get up ledges and traverse long gaps with ease. The skating feels good enough that you only choose to walk when required for some traversal puzzles. The main component is the skating, which has you gliding across all but the most corrupted surfaces. Movement is a core pillar of the Solar Ash experience, and it wastes no time in giving you all the tools available so that you are jetting out right from the start. However, the experience is weighed down by an uneven and too easy combat system.

Excellent movement, traversal and an excellent art style are the core pillars of the experience and are some of the best of the year for each category. Just as its excellent movement system has you moving up and down through some gorgeous vistas, Solar Ash is a game that has many ups and downs.
